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Devlog
Sprytile is 4! Please Give To Relief
April 02, 2021
by
Jeiel Aranal
19
I wish I had more to celebrate the fourth anniversary of Sprytile with, but this year has been a lot. I'll always be grateful to see people creating art with Sprytile, thank you so much for sticking w...
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Philippine Typhoon Relief
November 16, 2020
by
Jeiel Aranal
6
#typhoon relief, #charity, #donations, #disaster relief
The Philippines, which is where I am from, has been hit by a series of typhoons in recent weeks with the worst damage being done by Typhoon Vamco / Ulysses a few days ago. In addition to my personal...
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Sprytile 0.5 Quick Start Video Tutorial
October 04, 2020
by
Jeiel Aranal
8
#tutorial
There is now a video tutorial for the Sprytile quick start guide. This is just a basic tutorial, a more advanced guide will come later. If Sprytile is useful to you, donations through the itch page or...
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Sprytile v0.5.20 - Documentation and Bugfix Release
September 26, 2020
by
Jeiel Aranal
6
#Documentation
Hey folks! This month's Sprytile work was focused on updating the written tutorial to reflect the current state of Sprytile. An updated video tutorial will be coming soon, but I've always prioritized...
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Sprytile 0.5.15 for Blender 2.90
September 06, 2020
by
Jeiel Aranal
21
Blender just released version 2.90, and Sprytile has a new release alongside it! For this version, I focused on cleaning up the UI/UX issues that I encountered working with Sprytile, which means this...
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v0.5.10 - Minor bugfix release
August 09, 2020
by
Jeiel Aranal
13
Hi folks! This is a minor bugfix release, just to cleanup some small issues from the porting to Blender 2.8. Floor to grid command fixed Added setup viewport command to edit mode panel Swap rotation s...
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Official Blender 2.8 Release
July 04, 2020
by
Jeiel Aranal
100
Hi folks! Sorry for the long long long delay, but finally the official release of Sprytile for Blender 2.8 is out! Sprytile test in Blender 2.8, using the Azul tileset All of the work porting Blender...
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Mesh Decal Layer Release
August 28, 2018
by
Jeiel Aranal
8
#Release, #features, #decal
I'm excited to announce the mainline release of Sprytile's decal layer feature! Use the updater to get this new release. Unfortunately, I could only implement the decal mesh functionality for this rel...
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Upcoming Feature: Decal Layers
August 04, 2018
by
Jeiel Aranal
6
#beta, #decal, #wip
Hi folks! Sorry for the long radio silence, but I'm here to announce the next big feature for Sprytile's release! The next release of Sprytile will add a decal layer on the meshes you create. Initiall...
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Sprytile Tutorial, Bugfix Release
March 07, 2018
by
Jeiel Aranal
4
#tutorial, #bugfix
If you've been hesitating getting into Sprytile, Mort has created an excellent tutorial for Sprytile that also covers Blender basics which might help you get started easier! Mort has more tutorials on...
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All Quiet On The Development Front, Until…
February 24, 2018
by
Jeiel Aranal
6
#release, #high-res
It's been all quiet on the Sprytile dev front. Too quiet. So here's a quick dev update. High Res Tilesets, Baby! I was fretting over implementing high resolution tilesets because I thought my code was...
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The Adventurous Undersea Friendos!
November 12, 2017
by
Jeiel Aranal
3
#art, #diorama, #donations
Just wanted to post an 3D diorama that I just completed using Sprytile! These are the Undersea Friendos, three friends in search of adventure and soggy sandwiches. If you'd like to see a WIP and the S...
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Bug fix for Load Tileset
November 04, 2017
by
Jeiel Aranal
3
#bugs, #donations
This is a small teeny tiny release to fix a bug with loading tilesets. Use the updater to get the latest version or download the latest version on itch to manually update Sprtyile. If you encounter bu...
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Closing Time…
November 03, 2017
by
Jeiel Aranal
2
#donations, #open source
Hey gang! I'm writing this devlog to give people a heads up on the future of Sprytile. First off, don't worry. Sprytile is not going anywhere and development won't be stopping. However, by December I'...
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Automatic Padding, and Patreon Launch!
October 26, 2017
by
Jeiel Aranal
3
#padding, #features, #patreon
Hey there, pals! There's a new version of Sprytile out today, with a few features that enhances the Sprytile workflow. To get the latest version of Sprytile, you can use the updater found in Sprytile'...
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Bug fixes
October 12, 2017
by
Jeiel Aranal
1
#bugfix, #release
Yet another bugfix release, what fun! This release fixes an occasional bug that happens with a blank mesh and joined multi tile building and an error that was introduced with the tileset loader when u...
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Material Setup: Simplified
October 08, 2017
by
Jeiel Aranal
4
#material, #texture, #interface
This release is a minor update that makes loading tile sets a lot easier and fixes some under the hood bugs with regards to material setup. A texture setup bug was reported on the forum (thanks zer-o...
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Blender 2.79 Bugfix Release
September 28, 2017
by
Jeiel Aranal
3
#release, #bugfix, #Blender 2.79, #opensource
If you've tried using Sprytile with the latest version of Blender (2.79) you may have noticed that the Workflow panel is not displaying. This minor release should fix this bug. Thanks to MasterBeany f...
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Discord Weekly Challenges
September 25, 2017
by
Jeiel Aranal
4
#challenge, #discord, #community
Hi folks! To build up the community, we're running weekly art challenges in the Sprytile Discord server. We'll be figuring out the format as we go along, for now it's all just for fun and the winner g...
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Community Chatroom
September 13, 2017
by
Jeiel Aranal
2
#community, #chat
Hi folks! Sorry for the delay in updates to Sprytile, life events have made it difficult to work on Sprytile but I hope to be able to resume work on it ASAP. In the meantime, a suggestion has been bro...
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Sketchfab Texture Explorer
August 22, 2017
by
Jeiel Aranal
1
#sketchfab, #tool, #collaboration
I took a little detour from Sprytile documentation and development because I got interested in making a tool to make it easier to look at the textures in a Sketchfab model and to load a different text...
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Documentation, Showcase, and a Patreon
August 09, 2017
by
Jeiel Aranal
4
#Documentation, #Showcase, #Patreon
Documentation Hi there! I just made an update to the written documentation for Sprytile that clarifies some steps I've overlooked and updates some of the instructions for new workflows and features. I...
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Multi-tile Selection is Here!
July 29, 2017
by
Jeiel Aranal
8
#startrekenterpriseisactuallygoodokay, #features
It's been a long road, getting from there to here. It's been a long time, but multi tile is finally here. Look, I just have a lot of nostalgic fondness for Star Trek Enterprise okay? I've been tal...
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Source all the tile sets!
July 08, 2017
by
Jeiel Aranal
4
#Sprytile, #Tiled, #Assets
There hasn't been too much in the way of Sprytile development because I've been focusing on getting some art created with Sprytile actually finished. The scene I have planned isn't completed yet, but...
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Always Be Refactoring
June 11, 2017
by
Jeiel Aranal
#release
Release 0.4.0 Okay, no, the post title is terrible advice, don't always be refactoring. In the previous blog post, I had mentioned that I wanted to work on Multi-tile Painting for the 0.4.0 release. I...
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Paint mode preview and fixes
May 23, 2017
by
Jeiel Aranal
#Release
Release 0.3.93 - Paint Mode Improvements This minor release focuses on improvements to Sprytile's paint mode. Most notably it enables previews for paint mode, making usage of the paint tool easier. It...
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Developing Sprytile
May 22, 2017
by
Jeiel Aranal
2
#Open Source, #Decisions
For the first Sprytile devlog, I'll be talking about what motivated me to create Sprytile and why I'm building it as an opensource tool. If you don't know what Sprytile is yet, it's a set of tools for...
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