Multi-tile Selection is Here!
It's been a long road, getting from there to here.
It's been a long time, but multi tile is finally here.
Look, I just have a lot of nostalgic fondness for Star Trek Enterprise okay?
I've been talking about it since I first posted about the 0.4.0 release, but now it's finally here! Multi tile selection is really here!
Multi tile selection means you can work with less tile grids in your scene while gaining even more flexibility with how you use your tiles.
In my experimentation with the workflow, it really speeds up building with tile based models and opens up new possibilities that I did not consider. I'm really excited to get this release out of the door!
Unfortunately, to get this release out, I've had to disable cursor flow since it got complex to deal with while getting multi tile working. I'll definitely be working on getting it working again in future releases.
Multi tile selection brings significant changes to the Sprytile workflow so my next focus will be on updating the documentation. Don't fret if that sounds boring, I also have some neat new features coming up in the pipeline soon!
Thanks for reading this and I hope you enjoy this new feature!
If Sprytile has been useful for you, please consider giving it your support by making a donation on the itch.io page or by giving Sprytile an honest rating. I appreciate all your help!
I leave you now with a gif of a test dungeon I built with the new Sprytile tools, created using an existing 2D tileset asset. If you make anything with Sprytile, I'd love to know about it! Leave a message on the forum or you can always reach me on twitter at @chemikhazi
Files
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Sprytile
A Blender add-on for building tile based low-poly scenes with paint/map editor like tools
Status | In development |
Category | Tool |
Author | Jeiel Aranal |
Tags | 3D, Low-poly, Open Source, Tilemap |
More posts
- Sprytile is 4! Please Give To ReliefApr 02, 2021
- Philippine Typhoon ReliefNov 16, 2020
- Sprytile 0.5 Quick Start Video TutorialOct 04, 2020
- Sprytile v0.5.20 - Documentation and Bugfix ReleaseSep 26, 2020
- Sprytile 0.5.15 for Blender 2.90Sep 06, 2020
- v0.5.10 - Minor bugfix releaseAug 09, 2020
- Official Blender 2.8 ReleaseJul 04, 2020
- Mesh Decal Layer ReleaseAug 28, 2018
- Upcoming Feature: Decal LayersAug 04, 2018
- Sprytile Tutorial, Bugfix ReleaseMar 07, 2018
Comments
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Have you considered making it a Unity 3D Tool?
I have the skillset to make this a Unity tool, but I'd need a compelling reason to. Blender gives users the most flexibility with their workflows, being a dedicated 3D software. For now you can easily get take the models you create in Blender + Sprytile and import them into Unity. If you're not familiar with Blender, there is some work required learn the software, but I think it's a worthwhile investment for what you get out of Blender.
This looks amazing! I'll have to try it out sometime.
Thanks! Hope you find it useful!