Unity Quick Toggle
A downloadable tool
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Control your Unity scene like Photoshop! Quickly set object visibility and lock states right from the hierarchy.
This is a free and open source extension. If you find this useful, a couple of bucks to buy me coffee would be amazing!
Manual
The toggles can be turned on and off by going to Window>Hierarchy Quick Toggle>Show Toggles
Dividers — A horizontal line is drawn between each hierarchy item.
Object Icons — If an icon is assigned to an object, draw the icon in the hierarchy.
Right Gutter — If other plugins draw on the right of the hierarchy window, use this setting to add spacing.
Status | Released |
Category | Tool |
Rating | Rated 5.0 out of 5 stars (9 total ratings) |
Author | Jeiel Aranal |
Made with | Unity |
Tags | opensource, Unity |
Download
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Click download now to get access to the following files:
QuickToggle-1.0.2.unitypackage 5.4 kB
QuickToggle-1.0.1.unitypackage 26 kB
Development log
- Bug Fix Release for 2018.3Dec 14, 2018
- Gutter Level BugfixJul 19, 2017
Comments
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I wish we could make the icon with the “eye” brighter. Because now it’s quite dim and hard to see: is the “eye” turned on or turned off? Unity 2022.3
Replace the lines 454 and 455 in QuickToggle.cs with these two:
I love this, but it seems to be broken with Unity 2018.3 :(
Ah right, someone sent me a patch to fix quick toggle on 2018.3, give me a bit to integrate it :)
The fix is up, thanks for notifying me about the issue.
Very awesome, thanks!
Thanks, this is the best plugin!
Simple and elegant and extremely helpful.
Neat tool, saves a lot of clicks! :)
Have you tried or found any way of simply hiding meshes on a per-object basis, without deactivating the entire gameobject? (e.g. same as when you hide a Layer; it's invisible in Scene view but the object is still active and visible in Game view).
Seriously this would be even more awesome.
I might look into this when I have time, thanks for using the tool.
Awesome! Thank you for making it :)
Reminds me of the similar visibility toggles in the scene trees of Godot's editor and Blender!