A downloadable tool

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Control your Unity scene like Photoshop! Quickly set object visibility and lock states right from the hierarchy.

This is a free and open source extension. If you find this useful, a couple of bucks to buy me coffee would be amazing!


The toggles can be turned on and off by going to Window>Hierarchy Quick Toggle>Show Toggles

Dividers — A horizontal line is drawn between each hierarchy item.

Object Icons — If an icon is assigned to an object, draw the icon in the hierarchy.

Right Gutter — If other plugins draw on the right of the hierarchy window, use this setting to add spacing.

Rated 5.0 out of 5 stars
(9 total ratings)
AuthorJeiel Aranal
Made withUnity
Tagsopensource, Unity


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Click download now to get access to the following files:

QuickToggle-1.0.2.unitypackage 5.4 kB
QuickToggle-1.0.1.unitypackage 26 kB

Development log


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I wish we could make the icon with the “eye” brighter. Because now it’s quite dim and hard to see: is the “eye” turned on or turned off? Unity 2022.3

(1 edit)

Replace the lines 454 and 454 in QuickToggle.cs with these two:

    • normal = new GUIStyleState() { background = EditorGUIUtility.Load("Icons/d_winbtn_mac_close.png") as Texture2D },
    • onNormal = new GUIStyleState() { background = EditorGUIUtility.Load("Icons/d_winbtn_mac_max.png") as Texture2D },

    I love this, but it seems to be broken with Unity 2018.3 :(


    Ah right, someone sent me a patch to fix quick toggle on 2018.3, give me a bit to integrate it :)


    The fix is up, thanks for notifying me about the issue.

    Very awesome, thanks!

    Thanks, this is the best plugin!


    Simple and elegant and extremely helpful. 

    Neat tool, saves a lot of clicks! :)

    Have you tried or found any way of simply hiding meshes on a per-object basis, without deactivating the entire gameobject? (e.g. same as when you hide a Layer; it's invisible in Scene view but the object is still active and visible in Game view).

    Seriously this would be even more awesome.


    I might look into this when I have time, thanks for using the tool.

    Awesome! Thank you for making it :)


    Reminds me of the similar visibility toggles in the scene trees of Godot's editor and Blender!