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I wish we could make the icon with the “eye” brighter. Because now it’s quite dim and hard to see: is the “eye” turned on or turned off? Unity 2022.3
Replace the lines 454 and 455 in QuickToggle.cs with these two:
I love this, but it seems to be broken with Unity 2018.3 :(
Ah right, someone sent me a patch to fix quick toggle on 2018.3, give me a bit to integrate it :)
The fix is up, thanks for notifying me about the issue.
Very awesome, thanks!
Thanks, this is the best plugin!
Simple and elegant and extremely helpful.
Neat tool, saves a lot of clicks! :)Have you tried or found any way of simply hiding meshes on a per-object basis, without deactivating the entire gameobject? (e.g. same as when you hide a Layer; it's invisible in Scene view but the object is still active and visible in Game view).
Seriously this would be even more awesome.
I might look into this when I have time, thanks for using the tool.
Awesome! Thank you for making it :)
Reminds me of the similar visibility toggles in the scene trees of Godot's editor and Blender!
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I wish we could make the icon with the “eye” brighter. Because now it’s quite dim and hard to see: is the “eye” turned on or turned off? Unity 2022.3
Replace the lines 454 and 455 in QuickToggle.cs with these two:
I love this, but it seems to be broken with Unity 2018.3 :(
Ah right, someone sent me a patch to fix quick toggle on 2018.3, give me a bit to integrate it :)
The fix is up, thanks for notifying me about the issue.
Very awesome, thanks!
Thanks, this is the best plugin!
Simple and elegant and extremely helpful.
Neat tool, saves a lot of clicks! :)
Have you tried or found any way of simply hiding meshes on a per-object basis, without deactivating the entire gameobject? (e.g. same as when you hide a Layer; it's invisible in Scene view but the object is still active and visible in Game view).
Seriously this would be even more awesome.
I might look into this when I have time, thanks for using the tool.
Awesome! Thank you for making it :)
Reminds me of the similar visibility toggles in the scene trees of Godot's editor and Blender!